Artscape — Toronto Art Community App
A discovery-and-community platform for Toronto's art lovers, artists, and galleries — as easy to find a ceramics workshop or an emerging painter as a restaurant on Yelp.
At a glance
Toronto has one of North America's richest art scenes, yet it lives scattered across Instagram feeds, Eventbrite listings, and gallery mailing lists, so discovering it depends on already knowing where to look. Artscape brings galleries, artists, events, and workshops into a single space, and turns that first moment of discovery into a community worth coming back to.
Every screen traces back to a written UX strategy and three personas — design decisions I can defend, not aesthetic guesses.
Distinct experiences for art-lovers and for creators — because one profile never fits a two-sided marketplace.
A token-based design system enforced across 35+ screens, then a self-audit that caught and fixed dead-end flows before prototype.
The Problem
Ask three different people how they find art in this city and you'll get three different apps, none of which talk to each other. Instagram surfaces the aesthetic. Eventbrite surfaces the ticket. Google surfaces whatever paid to rank. None of them surface a place to belong.
Instagram
Instagram
Reddit
Google Maps
Email
InstagramWhen Mark lands in an unfamiliar city with only a few days to shoot, he wants a source he can trust to point him past the tourist spots, so he can capture something real, not staged.
Pain point: No reliable way to separate authentic finds from tourist traps, with limited time to research.
When Olivia finds a studio whose work excites her, she wants an easy way to reach out and build something with them, so a moment of inspiration doesn't just end at a nice photo.
Pain point: No easy way to connect or collaborate with the local creatives she discovers.
When Alessandro's gallery goes a season without new visitors, he wants visibility without fighting big galleries' budgets, so word of mouth has somewhere to actually travel.
Pain point: No time to build an online presence, and barely any reviews to be found by new visitors.
The Strategy
That single bet shaped every screen. In practice, it meant designing against three objectives:
Intuitive navigation, accessibility, and responsive design, so information stays easy to reach while someone is out exploring the city.
A curated database of galleries, shops, exhibitions, and events, with rich descriptions, images, artist bios, and interactive maps.
Tools to discover, share, and review, opening real dialogue between artists, galleries, and the people who visit them.
The Product
Each objective from the strategy shows up as a real flow in the app. Here is Artscape delivering on all three, one chapter at a time.
Discovery starts on Home, a nearby feed of galleries, workshops, and events. Search narrows it through five states that never leave a user stuck: empty, autocomplete, results, no-results, and filtered. And every listing carries its real coordinates, so what you find on screen always points to a door you can walk to.
Design decision: every event and gallery leads with its physical details, distance, address, and Get Directions, so a digital discovery always resolves to a real place in Toronto. The strategy's bridge, made literal.



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From event details to a confirmed digital ticket, the whole RSVP happens without leaving Artscape, so the moment of interest never cools off while hunting for a booking link.




A gallery, an artwork, or an artist, each opens into a full page rather than a thin card. Everything a user needs to decide to go lives in one place, with no extra tabs and no dead ends back to Google.
Design decision: every listing opens as a full page, not a card, so descriptions, images, hours, directions, artist bios, and related works all live in one place. A user can decide to go without leaving Artscape or opening five tabs.




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Art-lovers get a place to gather, a shared Community feed and interest groups like Toronto Art Enthusiasts. Creators get their own home: an Artist Dashboard with real analytics, the exact search terms bringing people to their work, and messages from galleries and collectors. One app, two purpose-built experiences.
Design decision: a single "one profile fits all" would fail a two-sided marketplace, so consumers and creators get different surfaces. Impressions, keyword insights, and inbound messages live only on the creator side, because what a visitor needs to explore and what an artist needs to grow are not the same job.

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Design principle · the plot twist
Early on I built an Attendees list on the event screen: names, avatars, tappable profiles. Standard social proof, every platform does it. Then in a design review I asked an ethics question about it, and the answer stopped me: publishing who is attending a real gallery on a specific Saturday isn't social data, it's a public record of where a specific person will be, at what time. The fix wasn't removing social proof, it was separating presence from identity.
It propagated across the product — group member lists, saved items, and RSVP confirmations all quietly protect the same boundary. One caught mistake became a rule that made the whole system more coherent.
Process
Artscape didn't come together in a straight line. A token-based design system anchored the visual language, but the sharpest work happened in critique, where a review would change the plan. Three pivots mattered most.
Explore the full design system in Figma →
ICON
A screen can look finished and still lead nowhere. Wiring the prototype exposed the gaps, Events didn't reach Event Info, and Event Info didn't reach RSVP, and closing them is what finally let Alessandro travel his whole story: listing, to gallery page, to a visitor showing up.
ICON
A collector and a working artist need different things, so the profile split in two: a Pinterest-style collector page, and an artist dashboard with analytics and messages. The layout itself signals it: exploring a space versus using a tool.
ICON
Checkout gave way to a simple "I'm Going." And the artist profile lost its Exhibitions tab, since emerging artists like Carolina rarely have, or want, a formal exhibition history. Deciding what not to build kept the product focused.
Design decision: nearly every pivot here made the product smaller or clearer, not bigger. The hardest and most useful calls were the subtractions.
Outcomes
Artscape is a working prototype, not a launched product, so there are no live numbers to report, and inventing them would prove nothing. The useful question is what success would look like, and how I'd instrument the product to see it — mapped to the three objectives and framed with Google's HEART model.
Every screen was made with a goal in mind, and these are the signals that would tell me whether it was truly serving the people it was designed for.
Reflection
Click through it yourself, the whole thing is right here, live.
Artscape · Toronto · 2026
This Case Study
Artscape
A discovery-and-community platform for Toronto's art lovers, artists, and galleries, as easy to find a ceramics workshop or an emerging painter as a restaurant on Yelp.
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